3D Model Files
We support Collada, (.dae) FBX ver 7.4 and glTF (.glb or .gltf) format 3D model files.
Here is a utility to display FBX file version number FBX Version Checker.
Texture Effects
- Support for emissive textures. This is a texture map that, when enabled, causes the display of the color in the map at the surface point; scaled by a float amplifier. Net effect: oversaturated glowing materials like lava.
- Support for ambient occlusion map. This is a texture (B&W) that is computed by most modeling packages based on a more complex lighting calculation. All that this does is reduce the brightness of the pixel in question. Most modeling packages can now emit these. Note: not SSAO (screen space ambient occlusion) - this is slow. In this case, this is just another texture map, but it trims the illumination.
- Debug existing specular and displacement maps - these are not being picked up in importer, but can now be specified manually in the material.
Custom materials
- Add support for any data values to materials.
- Materials become a map with arbitrary values that can be picked up by shaders.
- Template system for shaders (takes vars from shader and makes template).
- Selection of surface shaders (water, etc).
Retrieved from 3D Model Files.